
Purrow
Cats leave the shelf one by one
The shelf is packed with cats: shoulder to shoulder, every one of them staring off its own way. Tap one and it stands up, stretches, and strolls off the way it was looking. Unless, of course, a neighbour is sitting in the way. There is nowhere to lose here: a cat leaves over the edge and traps nobody behind it, so the shelf only ever breathes easier. And the cats do not vanish — they settle into the manor; the shelf, meanwhile, now and then parts with something of the household: a copper mug, an acorn in its cap, a jar of jam.
- One rule: if the path is clear, the cat walks off
- No dead ends — you simply cannot lose
- No timer, no move limit, no lives
- Call one, laser and catnip — for when your eyes get tired of looking
- 36 cats and 18 rarities
- Six places in the manor, each with its own six
- Shelf of the day — the same one for everyone, leaderboard included


